using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace anogame_strategy
{
	public class Slime : UnitBase2D
	{
		/*
		public override void MarkAsAttacking(UnitBase _target)
		{
			throw new System.NotImplementedException();
		}

		public override void MarkAsDefending(UnitBase _aggressor)
		{
			throw new System.NotImplementedException();
		}

		public override void MarkAsDestroyed()
		{
			throw new System.NotImplementedException();
		}

		public override void MarkAsFinished()
		{
			//SetColor(Color.gray);
			//SetHighlighterColor(new Color(0.75f, 0.75f, 0.75f, 0.5f));
			//Debug.Log($"MarkAsFinished:{gameObject.name}");
		}

		public override void MarkAsFriendly()
		{
			//Debug.Log("unit.markasfriendly");
		}

		public override void MarkAsReachableEnemy()
		{
			Debug.Log($"MarkAsReachableEnemy:{gameObject.name}");
		}

		public override void MarkAsSelected()
		{
			//Debug.Log($"MarkAsSelected:{gameObject.name}");
		}

		public override void UnMark()
		{
			//Debug.Log("unit.unmark");
		}
		*/


	}
}