using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace anogame_strategy
{
    public class GameStateAITurn : GameState
    {
        public GameStateAITurn(StrategyBase _gameManager) : base(_gameManager) { }

        public override void OnStateEnter()
        {
            base.OnStateEnter();
            foreach (var tileinfo in m_gameManager.TileInfos)
            {
                tileinfo.UnMark();
            }
        }
    }
}