using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace anogame_strategy
{
    public abstract class UnitState
    {
        protected UnitBase m_unit;

        public UnitState(UnitBase _unit)
        {
            m_unit = _unit;
        }

        public abstract void Apply();
        public abstract void MakeTransition(UnitState _state);
    }
}